
TCG Game Template
A downloadable game
TCG Template Engine — Clickteam Fusion 2.5
Build your own Hearthstone-style card game without starting from scratch.
This is a complete, modular template for turn-based trading card games built in Clickteam Fusion 2.5. It ships with a working game you can play immediately and a clean architecture you can reskin, extend, or rebuild into your own project.
What's included
A full TCG engine with two-layer architecture: a reusable Core Engine that handles object management and event scripting— and a TCG Template Engine on top that handles everything card-game-specific: turns, mana, hand management, board placement, combat, targeting and AI.

Two card types — Minions and Spells — with a library of built-in abilities: Battlecry, Charge, Deathrattle, Divine Shield, Stealth, Summon, and Taunt. Spells support custom effects with flexible targeting (single target, random, filtered by type).

A scripted event system using simple .eve text files. Cards, abilities, cutscenes, and UI are all driven by human-readable event scripts — no need to dig into the engine code to add content. Create a new card by writing a short .eve file and dropping in a sprite.
Complete game flow out of the box: main menu, battle screen, card workshop (deck building), card evolution system, settings menu, save/load, win and game-over, multi-language support.
Visual feedback already wired up: damage numbers, heal effects, attack animations, VFX explosions, targeting halos, and status indicators for divine shield, taunt, and playable cards.

Who is this for?
- Solo devs who want a working card game foundation instead of months of engine work
- Clickteam Fusion 2.5 users looking for a well-structured, large-scale project to learn from
- Designers who want to prototype a TCG quickly by editing data files, not code
How it works
The engine runs on a state machine with clearly defined game phases (player turn → targeting → enemy turn → draw phase → workshop → evolution). Cards are objects with standardized ID ranges and alterable values. All game logic flows through an event queue that processes .eve scripts sequentially — it's predictable, debuggable, and easy to extend.
You customize your game by:
- Creating card sprites and .eve ability scripts
- Editing .json data files for card stats and deck composition
- Writing scenario .eve files to define battles, story sequences, and progression
The Core Engine stays untouched.
Includes
- Full Clickteam Fusion 2.5 source (.mfa)
- All .eve event scripts (60+)
- Card sprites, UI asset, music and sound effects
- Example game with working battles, workshop, and evolution
- Documentation and commented code
License
- Use freely — the template can be used for both non-commercial and commercial projects.
- Art is placeholder only — sprites, backgrounds, and music were AI-generated to illustrate the template. They are not licensed for use in your own projects. Replace them with your own assets.
- Do not redistribute — this template may not be reshared, resold, or repackaged in any form.
- Credits welcome — appreciated but not required.
Tutorials
- You can find tutorials on on the youtube channel of the french community website (https://lecomptoirduclickeur.fr/) here: https://youtube.com/@lecomptoirduclickeur7057?si=kfC8e_bINvKGTVC-
| Published | 2 days ago |
| Status | In development |
| Author | Conceptgame |
| Genre | Card Game |
| Tags | 2D, clickteam, tcg, Project template |
| AI Disclosure | AI Assisted, Graphics, Sounds, Text |
Download
Click download now to get access to the following files:
Development log
- TCG Template: early access2 days ago



